Build specialty matches with custom rules, finishes, pacing, and visuals—no code required.
For years, one request came up more than almost anything else: “Let us create our own match types.” Not just tweaks. Not reskins. Entirely new matches with their own rules, finishes, pacing, and personality, without touching code.
Today, that feature is finally here. The Match Editor is now part of Pro Wrestling Superstar. PWS is now feature complete—everything from here on out is expansion.
Why the Match Editor Matters
Pro Wrestling Superstar has always been about systems rather than scripts. Matches aren’t prewritten; they emerge from structure, dice, and wrestler design. Until now, creating new specialty matches meant hacking existing scripts or waiting for me to build them into PWS. The Match Editor changes that by putting the same tools I use into your hands, safely and visually.
What the Match Editor Lets You Do
Design matches the same way PWS thinks about them: structured outcomes driven by dice and rules.
- Build brand-new specialty matches from scratch
- Define how a match can end: pin, submission, countout, disqualification, cage escape, touch four corners
- Choose the dice that drive the match’s event chart
- Create a full specialty chart where each roll represents a distinct moment
- Assign points, finish triggers, rerolls, or special effects to individual outcomes
- Add labels, sounds, and images to highlight big moments
You’re not just adjusting settings—you’re shaping the logic and rhythm of the match itself.
Powerful Without Requiring Code
Finding the balance was the hard part. The editor needed to be powerful enough to create meaningful match types, safe enough that you can’t break the engine, and approachable enough that you don’t need to be a programmer.
The editor handles validation, structure, and integration. You work visually. Save drafts while experimenting, then export a finished match that behaves like any other official match type in PWS.
Import, Export, and Iterate Safely
- Save draft versions while experimenting
- Export finished matches directly into PWS
- Import existing match scripts to study or modify
- Iterate without touching your live data
Experimentation is now safe, repeatable, and encouraged.
Examples of What This Enables
- Chain matches where victory comes from touching all four corners
- Cage escape matches where a wrestler can win by climbing over the cage or escaping through the door
- Submission matches where the only way to win is by forcing a tap out
- Hardcore matches where a wrestler can end up hospitalized from the damage they take
- Variants of existing match types with your own pacing, rules, and dramatic beats
And those are just the obvious ideas. The real power is that you can now explore ideas I’ll never think of.
Recent Improvements You May Have Missed
- Date filtering in the Results Database rankings
- A significantly improved rankings display
- The ability to export an entire results database
- Tournament bug fixes
- Cleaner, more readable tournament brackets
Individually small, together these make PWS smoother, more flexible, and more comfortable to use long-term.
A Small Holiday Thank-You
The Match Editor has been requested for years. It took time to do it right, without compromising the engine. As a thank-you to the community—and as a small holiday gift—the Match Editor ships as part of PWS at no additional cost. It felt like the right moment to ship it as a Christmas release and close that loop.
What Comes Next
With the Match Editor complete, PWS reaches a milestone I’ve been working toward since 2.0 began. From here on out:
- New match types can be built faster
- Community creativity can flourish
- The engine can expand in new directions
- PWS can move beyond its legacy constraints
This isn’t the end of development—it’s the end of catching up.
Ready to Try It?
Launch PWS and open File → Open Match Editor. Then start building something new.
— John